I designed and built this PDA mission for Empyrion myself:

  • write a storyboard
  • adapt it to the existing scenario
  • design an build the buildings
  • place them on the planet

I also redesigned the planet itself to match the mission:

  • the water height of the planet to make it a water planet
  • the light intensities and colors
  • the placement in the sector and the asteroid choice

For this Mission I worked with the Dialog Option

  • create a task tree for different choices
  • implement and test the whole story and all choice paths

The last step was to implement the mission to the PDA

  • create tasks and actions and combine them with the dialog
  • write a preamble
  • distribute the rewards
  • test the flow and if everything works fine

~~~~~~~ The Story ~~~~~~~

  • Water pollution from unknown
  • less fish in the ocean
  • starving residents

~~~~~~~ The Mission ~~~~~~~

  • Player was send by EGS to check if everything is going well on the planet Zion
  • he earns reputation to get the trust from the major
  • he talks with different inhabitants
  • his misssion leads him all around the planet and under the water
  • he finds another unknown species under water, which helps with the pollution
  • they found out that there comes garbage from space
  • they build a magnet and recycled the garbage
  • reward from EGS in Zion City Tower