I designed and built this PDA mission for Empyrion myself:
- write a storyboard
- adapt it to the existing scenario
- design an build the buildings
- place them on the planet
I also redesigned the planet itself to match the mission:
- the water height of the planet to make it a water planet
- the light intensities and colors
- the placement in the sector and the asteroid choice
For this Mission I worked with the Dialog Option
- create a task tree for different choices
- implement and test the whole story and all choice paths
The last step was to implement the mission to the PDA
- create tasks and actions and combine them with the dialog
- write a preamble
- distribute the rewards
- test the flow and if everything works fine
~~~~~~~ The Story ~~~~~~~
- Water pollution from unknown
- less fish in the ocean
- starving residents
~~~~~~~ The Mission ~~~~~~~
- Player was send by EGS to check if everything is going well on the planet Zion
- he earns reputation to get the trust from the major
- he talks with different inhabitants
- his misssion leads him all around the planet and under the water
- he finds another unknown species under water, which helps with the pollution
- they found out that there comes garbage from space
- they build a magnet and recycled the garbage
- reward from EGS in Zion City Tower